STANLEY PARABLE DEMO
This demo was one hell of a strange, yet pleasing experience. The game messes with the player’s head with clever remark that builds up the game, making the player wanting more and more… only to not give them what they want, but something else that might prove to be more engaging.

So to talk about the "demo", the best way to describe the experience is to imagine playing a game that was not the game you were expecting, nor the game you were supposed to be playing, in order to get a taste of the game you are about to play without knowing what the game is all about. I admire the creativity of this demo right to its core. The "demo" had nothing to do in the game; and yet it gives you a feeling of the quirkiness and uniqueness of the game. Imagine being promised to eat a new type of food without eating the said food, but eating another food that has nothing to do with the food you are supposed to eat.
To be honest - I could easily mistook this game as a huge trick the developers play on the player. If I had played the demo back when it was released in 2013, I would probably not expect a real Stanley Parable game. The demo is the game that was being developed.
One of the most critical aspect of the demo is its 4th wall breaking/self aware element of the game. 4th wall breaking/self aware elements can easily work against the creator of the content, but if used well, it can be their strongest weapon.
To be honest, I was sold on the demo, but at the same time I’m not sure what to expect on the actual game – which isn’t really always a bad thing as I was left with a pleasant feeling. I can only look forward to it.
GIANA SISTERS: TWISTED DREAMS
Giana Sisters: Twisted Dreams lets the player to switch
between dimension in their gameplay. It allows great variety in platforming,
boss battle, and general gameplay, but I can’t help but thinking that it’s a lacking
element when it’s a main mechanic. This mechanic had been used several times in
many games, especially in the indie games community. That said, Giana sisters
have done something that made it stand out from the rest of the ‘dimension
switching’ mechanic games – Fully utilizing this mechanic within narrative and
aesthetic context.
Game such as Mighty Switch Force allows the player to change
the world with a push of a button, but it was never explained why or how. Giana
sisters needed this mechanic to complete certain puzzles. The transformation of
the dimension doesn’t stop there - The “Cute” Giana can glide through the air to
protect herself from danger while after transforming to the “Punk” Giana, she
can attack enemies and perform other action related to offense. Giana can
travel between her dream in order to find her sister. The transformation is her
way of manipulating her dream, which the hazards are representing her internal
conflicts.
While the symbolism of the world and its inhabitants
actually help the narrative and gameplay mechanic, making the entire thing to
be some sort of a lucid dream seems to be lowering the intensity and the
urgency of the story. Even so, one can appreciate the attention to detail they put in to keep the player immersed.

