Thursday, 14 April 2016

World Design 1 - Doom Level Map


CHAINGUNE
such map, many chaingun, wow



In this map, the player must navigate a circular open area shaped like Doge in order to get to the target point. However, if the player chooses to go to the center, they will most likely immediately get shot by the hordes of chaingunner swarming the entire level. Instead, there are trail of bloods that the player can follow, circling the map to get to the other side of the map for his first key.

The player is armed with a chaingun, and there will be no ammo-pickup in the entire game. Instead, every hostile unit in the game are also armed with a chaingun, and killing them will cause them to drop their chaingun, which the player can pick up to refill their chaingun. The player must continously pick up the dropped chaingun if he wishes to ‘chain’-kill the enemies.

Once the player comes across their first key, surrounded by health bonus shaped as the word ‘WOW’, he can then open the first door, which is located on the right eye. After obtaining the first key, the player can navigate to the second eye, and ultimately finish the mission.


The goal of the map is to have continuous killing with the chaingun, while constantly picking up dropped chainguns and collecting medikit, as both ammo and lives are constantly going down. It’s a circular level in which the level ends generally near the starting location.




"wow such map, much effort, actulli not rly"



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